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>/AFGDG/ - Anthro.Foo Game Development General

a thread about anthro vidya development, by 'foos and fur 'foos...

post your game projects, from still pictures of your most basic default scene to announcement trailers fur fully complete vidya. any progress is welcome, and progressposting is encouraged.

>useful resources list (borrowed):
https://hackmd.io/SNd2YQugRG-36CLYc8Og2w
It’s kino?
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bump, I plan to contribute soon but here's some sovful 'caps fur inspiration
HUDs back then had sovl
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What am I in fur?
Replies: >>96650
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i just want her to be casually racist, not whatever the fluff this schizo shit is
>>96632
i barely messed with graphics libraries, so you are delving into pretty low level stuff i am assuming. if you have the patience fur it, sure. coding has gotten much easier with the advent of ai, but you also might not learn as much by letting it carry you
Replies: >>96727 >>96825
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I want to transition from making fixed-pipeline demos to a medium-sized Raylib game and take advantage of shaders to make something psychedelic and abstract.

I'm thinking a first person rail shooter/racer where you have to avoid somewhat indeterminate objects on a time limit. I'm thinking of an art style with a gameplay style similar to Ballistics and Rez; and with a rotating psychedelic background like those in Earthbound, rotating around the screen like that one tunnel level in Castlevania IV.

I'm confident that I can write something like this, although I am not confident that I can get the art style and vibe that I'm going fur down.
>>96650
AI is the future.
Replies: >>96829
>>96650
This is how I imagine greeting you would go.
Since you've been messing around with LLMs, how practical do you reckon it'd be to incorporate a lightweight one into a simple text-based game? I had an idea to make a Hunger Games simulator using an LLM which can actually take into consideration the characters' abilities and lore and gear and whatnot. I'm sure something like ChatGPT would handle the task easily but would be overkill fur so simple a concept.
Replies: >>96829
>>96727
the future is bleak
>>96825
it can mostly simulate a person, but you can still tell it's an ai. i have not messed with things like having the ai give instructions to the game itself, so i don't know
>This is how I imagine greeting you would go.
pehaps...
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nu tree leaf texture
(very important update)
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first person interior seat switching for the imershun
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>>97269
i bonked my head
can you kick the driver as the commander?
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some nu tile textures
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Amazing... 100 lines for a triangle!
>>97269
 this is really cool, imagine sitting above 30 shells loaded with HE
>>97297
 sovful dithering effect
>>97297
SOVL.
This site better not die before I can make something worth showing off
Replies: >>97392
>>97390
Don't worry chud, we aren't going anywhere anytime soon
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